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Viewmodel Settings Guide

Customize your weapon position and field of view for better visibility and comfort.

5 min read
Updated Jan 14, 2026

Introduction

Viewmodel settings control how your weapon appears on screen. The right viewmodel improves visibility and feels more comfortable during play.

Why Viewmodel Matters:
•Screen Space - Less gun = more vision

•Comfort - Affects eye strain

•Preference - Highly personal choice

•Visibility - Impacts crosshair placement

Viewmodel Commands

Key console commands for customizing your viewmodel:

Position Commands

viewmodel_fov (Range: 54-68, Default: 60)
•Field of view for weapon

•Higher = weapon appears smaller/further

•Most pros use 68


viewmodel_offset_x (Range: -2.5 to 2.5, Default: 2.5)
•Horizontal position

•Negative = left, Positive = right

•Most use 1.0 to 2.5


viewmodel_offset_y (Range: -2 to 2, Default: 0)
•Distance from camera

•Negative = closer, Positive = further

•Common: -1 to 0


viewmodel_offset_z (Range: -2 to 2, Default: 0)
•Vertical position

•Negative = lower, Positive = higher

•Common: -1.5 to -2

Additional Settings

cl_bob_lower_amt (Range: 5-30, Default: 21)
•How much weapon bobs when moving

•Lower = less movement


cl_bobamt_lat (Range: 0.1-2, Default: 0.4)
•Lateral bob amount

•Most pros use minimum (0.1)


cl_bobamt_vert (Range: 0.1-2, Default: 0.25)
•Vertical bob amount

•Most pros use minimum (0.1)

Popular Pro Presets

Classic (Centered)
viewmodel_fov 68
viewmodel_offset_x 0
viewmodel_offset_y 2
viewmodel_offset_z -2


Desktop (Far Right)
viewmodel_fov 68
viewmodel_offset_x 2.5
viewmodel_offset_y 2
viewmodel_offset_z -1.5


Couch (Close/High)
viewmodel_fov 60
viewmodel_offset_x 1
viewmodel_offset_y 1
viewmodel_offset_z -1


Pro Tip: Most pros use high FOV (68) with weapon positioned right and lower.

Customizing Your Viewmodel

Step 1: Start with a preset you like

Step 2: Adjust one setting at a time:
•Too much gun on screen? Increase FOV or move weapon right (offset_x)

•Weapon blocks vision? Lower it (offset_z negative)

•Weapon too close? Push it away (offset_y positive)


Step 3: Test in-game:
•Different weapons look different

•Test with rifles, AWP, and pistols

•Make sure crosshair placement isn't affected


Testing Tip: Use Browse our crosshairs to see what pros use and try their complete settings.

Put Your Knowledge to Practice

Use our interactive tools to apply what you've learned

    Viewmodel Settings Guide | FPSToolkits | FPS Toolkits